— issue #254

Microsoft, Layerscape, and Soccer


Microsoft acquires Fallout: New Vegas and Wasteland developers
Microsoft has acquired Fallout: New Vegas developer Obsidian Entertainment and Wasteland studio inXile Entertainment.
Matthew Byrd and John Saavedra at Den of Geek

Promethean AI: the tricks of learning game art
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster.
80 Level

Discord Early Access games are now live
As players ourselves, we’re stoked at the chance to provide feedback and shape the game experiences we love.
Nelly at Discord blog

Two years on, Overwatch's producers talk toxicity, crunch, and live game dev
Between increasing esports bounties and an ever-growing roster of characters, the shooter doesn't look to be slowing down anytime soon.
Bryant Francis at Gamasutra


Find A Job Through Vettery
Vettery specializes in developer roles and is completely free for job seekers. Interested? Submit your profile, and if accepted onto the platform, you can receive interview requests directly from top companies seeking game devs.


How to make a simple webVR experience for kids with A-Frame - the making of halloVReen
Here’s how I did it, hoping it’s useful for anyone getting started in developing VR experiences for the browser.
Jorge Fuentes at Medium

Build a HTML5 endless runner with Phaser in a few lines of code using Arcade physics and featuring object pooling
Thanks to object pooling, you won’t need to create more than 5 or 6 platforms during the entire game, although it seems they are infinite.
Emanuele Feronato's blog


VR Design Challenge: Mozilla Hubs Clubhouse with Sketchfab


App store assets export / import



High res coin toss


Instant Online Soccer

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