— issue #251

Mosh Pit Simulator, Mortal Kombat with TensorFlow, and The Mine

Articles

Unreal Engine maker Epic Games lands $1.25 billion investment to drive future of gaming and AR
UE claims it had 6.3 million users as of July 2018, with support for ARKit, ARCore, and Magic Leap giving developers a wide range of platforms to deploy AR experiences.
Tommy Palladino at Next Reality News

Steam developers speak: maximum profits for Valve, minimum responsibilities
Valve likes to take a cut of sales, but it doesn’t like to be responsible for the store.
Tim Colwill at Polygon

A new dimension of gaming
Blockchain tech has given rise to a new dimension that will change video games forever.
Peter Kieltyka at Medium

How Knight stepped out of the box when designing his latest game… and found Emojis
We’re back with another story of student success – this time, with Lucas Knight, who took a creative approach to game design with his latest game, Emoji Pet.
Courtney Williams at Zenva Academy

Oculus co-founder is leaving Facebook after cancellation of Rift 2 headset
Iribe and the Facebook executive team had “fundamentally different views on the future of Oculus that grew deeper over time”.
Lucas Matney at Tech Crunch

Mosh Pit Simulator brings VR chaos to a new level next year
Do you like your VR irresponsible, erratic and utterly chaotic? Then Mosh Pit Simulator just might be for you.
Jamie Feltham at Upload VR

Jobs

Find A Job Through Vettery
Vettery specializes in developer roles and is completely free for job seekers. Interested? Submit your profile, and if accepted onto the platform, you can receive interview requests directly from top companies seeking game devs.

Tutorials

How to recreate the Banksy artwork shredder using CSS Grid
You can check out the outcome of my one hour freestyle session on CodePen and continue reading for a quick overview on my approach.
Lee Martin at Medium

Playing Mortal Kombat with TensorFlow.js - transfer learning and data augmentation
I’ll share my experience of building a posture classification algorithm using TensorFlow.js and MobileNet.
Minko Gechev's blog

Resources

Unity FPS sample project

Demos

The Mine: no JS, CSS only adventure game

Maze pathfind

Games

Space Jumper

Spinny Bird

© 2014 - 2024 Enclave Games | Privacy policy Contact