— issue #250

Procjam, Game Off, and Fly or Die


Rockstar has been “working 100-hour weeks” on Red Dead Redemption 2
Studio co-founder Dan Houser details the effort put into the upcoming Wild West epic.
James Batchelor at GamesIndustryBiz

Brazilian government calls for removal of violent far-right game from Steam
Does an overtly low-budget game in which a controversial politician smacks down black and gay people count as “straight up trolling” by Valve’s new anything-goes standards?
Nathan Grayson at Kotaku Steamed

Sidestepping App Stores, Facebook Lite and Groups get Instant Games
Facebook is giving HTML5 another shot as a way to expand its Instant Games to the developing world through Facebook Lite, and to interest communities via Groups.
Josh Constine at TechCrunch

Secretly console first: a better approach to multi-platform game UI design
I want to take this moment to talk about designing interface and information systems for video games in the context of multi-platform development.
David Sinclair at Gamasutra


Build a HTML5 game like Color Jump using Phaser 3 and Matter physics, introducing some ES6 features
Jump from side to side and go as far as you can, avoiding hitting the wrong color.
Emanuele Feronato's blog

Creating a Phaser 3 template – part 1
The benefit of having a template is that it is a good starting point for your game, and it can save you a lot of time when you are setting up your game.
Scott Westover at Zenva Academy


Procjam 2018 starts today

GitHub Game Off 2018 was announced, coming November 1st


Introducing Spoke: make your own custom 3D social scenes for Hubs


Physically based rendering: from theory to implementation eBook


CSS Porygon

Mouth expressions with Pug, SVG and GSAP

Color flood game with colorblind mode


Fly or Die

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