— issue #250

Procjam, Game Off, and Fly or Die

Articles

Rockstar has been “working 100-hour weeks” on Red Dead Redemption 2
Studio co-founder Dan Houser details the effort put into the upcoming Wild West epic.
James Batchelor at GamesIndustryBiz

Brazilian government calls for removal of violent far-right game from Steam
Does an overtly low-budget game in which a controversial politician smacks down black and gay people count as “straight up trolling” by Valve’s new anything-goes standards?
Nathan Grayson at Kotaku Steamed

Sidestepping App Stores, Facebook Lite and Groups get Instant Games
Facebook is giving HTML5 another shot as a way to expand its Instant Games to the developing world through Facebook Lite, and to interest communities via Groups.
Josh Constine at TechCrunch

Secretly console first: a better approach to multi-platform game UI design
I want to take this moment to talk about designing interface and information systems for video games in the context of multi-platform development.
David Sinclair at Gamasutra

Tutorials

Build a HTML5 game like Color Jump using Phaser 3 and Matter physics, introducing some ES6 features
Jump from side to side and go as far as you can, avoiding hitting the wrong color.
Emanuele Feronato's blog

Creating a Phaser 3 template – part 1
The benefit of having a template is that it is a good starting point for your game, and it can save you a lot of time when you are setting up your game.
Scott Westover at Zenva Academy

Competitions

Procjam 2018 starts today

GitHub Game Off 2018 was announced, coming November 1st

Tools

Introducing Spoke: make your own custom 3D social scenes for Hubs

Resources

Physically based rendering: from theory to implementation eBook

Demos

CSS Porygon

Mouth expressions with Pug, SVG and GSAP

Color flood game with colorblind mode

Games

Fly or Die

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