Sidestepping App Stores, Facebook Lite and Groups get Instant Games
Facebook is giving HTML5 another shot as a way to expand its Instant Games to the developing world through Facebook Lite, and to interest communities via Groups.
Josh Constine at TechCrunch
Secretly console first: a better approach to multi-platform game UI design
I want to take this moment to talk about designing interface and information systems for video games in the context of multi-platform development.
David Sinclair at Gamasutra
Build a HTML5 game like Color Jump using Phaser 3 and Matter physics, introducing some ES6 features
Jump from side to side and go as far as you can, avoiding hitting the wrong color.
Emanuele Feronato's blog
Creating a Phaser 3 template – part 1
The benefit of having a template is that it is a good starting point for your game, and it can save you a lot of time when you are setting up your game.
Scott Westover at Zenva Academy
GitHub Game Off 2018 was announced, coming November 1st
Introducing Spoke: make your own custom 3D social scenes for Hubs
Physically based rendering: from theory to implementation eBook
Mouth expressions with Pug, SVG and GSAP
Color flood game with colorblind mode