— issue #249

XCloud, Phaser stickers, and code bulb

Articles

Project xCloud: gaming with you at the center
Our vision for the evolution of gaming is similar to music and movies — entertainment should be available on demand and accessible from any screen.
Kareem Choudhry at Microsoft blog

Thumbs down: how the video games industry is battling Brexit
From dystopian games to organised campaigns, the industry’s stance on the EU is clear. But is it too little too late?
Marijam Didžgalvytė at The Guardian

Netflix's Witcher series has cast 2 of its most important female characters
Netflix confirmed actors who will bring Ciri and Yennefer to life in its new fantasy epic.
James Whitbrook at io9

Fallout 76 has retconned in the Brotherhood of Steel
By the time of the game they barely exist and only exclusively in Lost Hills California yet there are notes mentioning them in 76.
Baffodil at Reddit

How to choose what game to make next
I wanted to summarize my thinking on this topic because despite the wealth of information out there I still see many indies needlessly making the same mistakes.
Jake Birkett at Gamasutra

Jobs

Experienced UI Engineer, Data Visualization at Workday

Tutorials

Don’t Touch the Spikes HTML5 prototype built with Phaser and Matter physics – adding graphics assets
This merges the features of the step 1 when we saw how to bind Matter physics to Phaser images with the game engine introduced in step 2. See also adding coins.
Emanuele Feronato's blog

How to import a 3D Blender object into a Three.js project as a glTF file
Exporting via the popular and versatile glTF file format is now the way to go for bringing Blender objects into your Three.js projects.
Matthew Main at Codepen

Resources

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A daily, curated newsletter with links and TLDRs of the most interesting stories in tech.

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Demos

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Games

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