— issue #246

Phaser PWA, Firefox Reality, and Mini Mr Driller


How Exapunks dev Zachtronics finds the fun in hacking
I spoke to Barth recently about hacking and how it manifests — or doesn't — in Exapunks and Zachtronics' other games.
Richard Moss at Gamasutra

Alphabet backs GitLab's quest to surpass Microsoft's GitHub
GitLab Inc., a platform for sharing and collaborating on code, said it raised $100 million to expand its suite of tools as it fights for market share with GitHub.
Austin Weinstein at Bloomberg

Red Dead Redemption 2’s easy-to-miss moments are built for Twitch and YouTube
Everywhere you look, the Wild West comes to life in stunning fashion.
Samit Sarkar at Polygon

Rainbow Six: Siege proves that those ‘free weekends’ work
Rainbow Six: Siege debuted December 2015. But age is nothing but a number when it comes to games-as-a-service.
Jeff Grubb at VentureBeat


Publishing games with BLUR and Game Distribution – part 1: BLUR
BLUR have launched their app, which is a messaging app with games, on steroids – let’s see how you can get your games featured there. See also part 2: Game Distribution.
End3r at GamedevJS

Understanding frame based vs time based games
Normally, when you build a game, there is a routine which is called at each frame which updates the content to display.
Emanuele Feronato's blog

Phaser Progressive Web Apps tutorial – how to create offline-first games
What if you could have a hybrid app that is a mixture of a native mobile and a web app?
Scott Westover at Zenva Academy


Mozilla’s Firefox Reality web browser is now available


CSS telephone box

Card explode with Disintegrate.js


Mini Mr Driller

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