— issue #239

Gamedev.js Weekly #239


What do you need to know when converting a Flash game into HTML5?
The tips presented in this article aim to help HTML5 game developers in avoiding common mistakes when converting their Flash games to JavaScript.
Tomasz Grajewski at Smashing Magazine

Game studio with no bosses pays everyone the same
French studio Motion Twin, developer of the Castlevania-inspired roguelike Dead Cells, is trying something different: workers own and manage the company.
Nathan Grayson at Kotaku

RPG Maker and the value of the video game construction set
The popular appeal to a construction set is that age-old pipe dream of computerdom: enabling people to make something interactive without coding.
John Harris at Gamasutra

Cloud-based gaming PC Shadow may finally be ready for prime time
The industry appears to be convinced that streaming is the future of game distribution.
Samit Sarkar at Polygon

Tim Sweeney on Fortnite on Android, skipping Google Play, and the open Metaverse
Epic Games is launching Fortnite on Android soon, using direct downloads from the Epic Games site rather than the Google Play store.
Dean Takahashi at GamesBeat


Modular game worlds in Phaser 3 (Tilemaps #1) - static maps
In this first post, we’ll go from zero to creating a Pokemon-style top down game world that a player can explore.
Michael Hadley at Medium

HTML5 prototype of a circular endless runner featuring double jump built with Phaser using only trigonometry
It’s a circular endless runner, which means you character will run on some kind of planet, and can also jump or double jump.
Emanuele Feronato's blog


64 px2 Matrix themed WebGL 2 shader

Drawing without replacement as a game mechanic


Neon tunnel

Lazy box

Planck.js air hockey physics test


Road of Fury - Desert Strike

Gödel's Proof

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