Madman beats Fallout: New Vegas on max difficulty without dying or killing anyone
Using only boxing gloves.
Austin Wood at PC Gamer
How to take 7 years to ship a beta
So how can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
Ben Porter at Medium
Cookie Crush surpasses 1 billion level starts – tons of cookies crushed by a surprisingly young audience
In less than 7 months after its launch on Facebook Instant Games the messenger game Cookie Crush has just surpassed 1 billion level starts.
Softgames' blog
The anatomy of a stealth encounter
Stealth was an area I had light level design experience in from The Bourne Conspiracy but Tomb Raider was a much more complex game.
Travis Hoffstetter at Gamasutra
Playing with Phaser 3 tweens, curves and cubic Bezier curves
The mathematical method for drawing curves was created by Pierre Bézier in the late 1960’s for the manufacturing of automobiles at Renault.
Emanuele Feronato' blog
Creating playing cards dynamically using code for game jams
We are going to create a 2D playing card deck in Unity without using any art — purely with code.
Juwal Bose at Tuts+ Game Development
Phenomenon, a fast 2kB low-level WebGL API, GPU based with shaders
Coding multiplayer IO Pac-Man in one week (timelapse)