— issue #237

Gamedev.js Weekly #237

Articles

Valve bans over 60,000 Steam accounts to smash its previous record
It looks like the wave of bans has now started to slow down.
Jessica Wells at PC Games N

Madman beats Fallout: New Vegas on max difficulty without dying or killing anyone
Using only boxing gloves.
Austin Wood at PC Gamer

How to take 7 years to ship a beta
So how can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
Ben Porter at Medium

Cookie Crush surpasses 1 billion level starts – tons of cookies crushed by a surprisingly young audience
In less than 7 months after its launch on Facebook Instant Games the messenger game Cookie Crush has just surpassed 1 billion level starts.
Softgames' blog

The anatomy of a stealth encounter
Stealth was an area I had light level design experience in from The Bourne Conspiracy but Tomb Raider was a much more complex game.
Travis Hoffstetter at Gamasutra

Tutorials

Playing with Phaser 3 tweens, curves and cubic Bezier curves
The mathematical method for drawing curves was created by Pierre Bézier in the late 1960’s for the manufacturing of automobiles at Renault.
Emanuele Feronato' blog

Creating playing cards dynamically using code for game jams
We are going to create a 2D playing card deck in Unity without using any art — purely with code.
Juwal Bose at Tuts+ Game Development

Tools

CHIP-8 VM in JS

Phenomenon, a fast 2kB low-level WebGL API, GPU based with shaders

Phaser 3.11.0 released

Demos

Exploring WebGL: particles

Treasure chest

Drum sequencer

Videos

Coding multiplayer IO Pac-Man in one week (timelapse)

Games

Fire Hungry

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