— issue #233

Gamedev.js Weekly #233


Interactive storytelling: why and how we tell stories
The whole world is some kind of cacophony of stories being mixed together and bouncing from one person to another, in an endless spiral of stories, tales, anecdotes.
Matteo Sciutteri at Tuts+ Game Development

How pro gamers live now: curfews, personal chefs, and all of it on camera
Every day is Christmas at the Philadelphia Fusion esports mansion.
Maddy Myers at Kotaku Compete

Awkward: making a tabletop-style party game for console
The aim of the game is to answer divisive, uncomfortable and sometimes controversial questions while another player tries to guess what you think.
Martijn van der Meulen at Gamasutra

Nintendo and Microsoft team up in surprising Minecraft ad, Sony left out
Minecraft is a fun party you can attend together if you have a Switch or an Xbox One... but Sony won’t let you in with a PlayStation 4.
Ben Kuchera at Polygon

The 2018 Steam summer sale is now live
Do you love video games and hate having money? Are you ambivalent on the idea of ever getting around to actually playing those video games?
Nathan Grayson at Kotaku Steamed


HTML5 and SDK Developer at Orange Games


Creating toon water for the Web: part 1
This tutorial will walk you through creating stylized toon water while introducing vertex shaders.
Omar Shehata at Tuts+ Game Development

How to create physics shapes for Phaser 3 and MatterJS
This tutorial uses Phaser 3.10.0. This is important because older versions don't yet contain the PhysicsEditor loader code required to read the shapes.
Andreas Löw at Code and Web

Build a wheel of fortune for your HTML5 games with Phaser 3 in only a few lines – adding icons using the brand new Phaser 3 containers
We can build the wheel of fortune on the fly and customize almost everything, and now we also have icons on each slice.
Emanuele Feronato's blog


The 2018 Procedural Generation Jam


Blacksmith 2D game engine

GitHub for Unity 1.0


CSS blend mode fire

Dendritic rabbit



Flow Mania

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