HTML5 and SDK Developer at Orange Games
Creating toon water for the Web: part 1
This tutorial will walk you through creating stylized toon water while introducing vertex shaders.
Omar Shehata at Tuts+ Game Development
How to create physics shapes for Phaser 3 and MatterJS
This tutorial uses Phaser 3.10.0. This is important because older versions don't yet contain the PhysicsEditor loader code required to read the shapes.
Andreas Löw at Code and Web
Build a wheel of fortune for your HTML5 games with Phaser 3 in only a few lines – adding icons using the brand new Phaser 3 containers
We can build the wheel of fortune on the fly and customize almost everything, and now we also have icons on each slice.
Emanuele Feronato's blog
The 2018 Procedural Generation Jam