— issue #230

Gamedev.js Weekly #230

Articles

PUBG creators sue Epic Games over Fortnite battle royale mode
It claims its battle royale rival is violating copyright.
Jon Fingas at Engadget

Fallout 76 announced
It's not yet clear what kind of game Fallout 76 will be, or which of Bethesda's studios has been involved in developing it.
Joe Skrebels at IGN

The Internet reacts to those unused Pokémon designs
There actually used to be a ton of weird and adorable Pokémon that were planned for Pokémon Gold and Silver which never made it into the final games.
Ethan Gach at Kotaku

Fortnite players paying for battle royale ‘bodyguards’
Wome talented Fortnite players are making bank by offering to coach others at how to become better at the game.
Jasmine Henry at Game Rant

How porting to the PSVita improved performance everywhere else
The real performance killers are just as likely to be stupid little details that have nothing to do with architecture.
Lars Doucet at Gamasutra

Tutorials

Pure JavaScript A* maze solving – with a bit of magic thanks to Phaser 3.8.0 and EasyStar.js 0.4.3
Here's maze, solved by A* algorithm, going from the top left cell to the bottom right cell.
Emanuele Feronato's blog

Create a dialog modal plugin in Phaser 3 – part 1
Create a new dialog modal plugin that you will be able to extend and reuse in any of your games. See also part 2.
Scott Westover at GameDev Academy

js13kPWA: progressive loading
We covered APIs that help make js13kPWA example a PWA, in this one we will go even further and improve the performance of the app by progressively loading its resources.
MDN Web Docs

Resources

Fruits and Veggies icon set

Demos

Error 404 with pure CSS: Monument Valley inspiration

Bug report D20

OutRun (no Canvas)

Games

Bit Defendir

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