— issue #229

Gamedev.js Weekly #229


The world’s biggest game company just keeps getting bigger
Early this week, the studio behind Path of Exile received a majority investment from a Chinese corporation called Tencent.
Jason Schreier at Kotaku

Lego's Powered Up kits are built for connected play
A phone-controlled Batmobile is the first set you can buy.
Jon Fingas at Engadget

Jagex shutting down RuneScape Classic after 17 years
Jagex has announced that it will shut down RuneScape Classic on August 6, 2018, ending support for the early online game nearly 17 years after its first launch.
Alissa McAloon at Gamasutra

Terry Cavanagh’s next game is Dicey Dungeons, and it’s delicious
It’s a roguelike with more than a pinch of Slay the Spire to it, despite swapping out deckbuilding for... dice equipment management?
Matt Cox at Rock Paper Shotgun

Progressive Web Games
We’ll explore the concept of Progressive Web Games to see if it's practical and viable in a modern web development environment, using PWA features built with Web APIs.
Andrzej Mazur at Mozilla Hacks blog


Senior Software Engineer at Magic Leap
The Senior Software Engineer for Web Browser will focus on the development of a 3D mixed reality Web Platform for an exciting new Mixed Reality Platform.


Build a wheel of fortune for your HTML5 games with Phaser in only a few lines – updated to Phaser 3.8.0
One of my most successful posts when I started blogging about Phaser, was the one about the wheel of fortune used in Down The Mountain game.
Emanuele Feronato's blog

Web Class – rendering sprites in Phaser 3
In this lesson you’ll learn to create sprites in Phaser.
Courtney Williams at GameDev Academy

GameMaker basics: timers
I will go over how to write your own timers, and how to use them.
Amazon Appstore blog


Vector game characters assets pack


Nice and educated WebGL frog

CSS birb generator


Drift Team

Arctic Pong

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