Sociologists examine hackathons and see exploitation
Sociologist Sharon Zukin says hackathons are a “powerful strategy for manufacturing workers’ consent in the ‘new’ economy”.
Erin Griffith at Wired
Google temporarily undo game-busting Chrome change
After outcry from developers, players, conservationists, and the ol’ paper-shaking press, Google have temporarily undone the damage – but only temporarily.
Alice O'Connor at Rock Paper Shotgun
Microsoft’s new Xbox controller is designed entirely for players with disabilities
The Xbox Adaptive Controller means more people can play.
Chelsea Stark and Samit Sarkar at Polygon
Less management, more success: inside Supercell's 'upside-down' organization
Supercell did things “upside-down” — that is, the creative people essentially run the company and management makes sure to get out of their way.
Kris Graft at Gamasutra
HTML5 Game Development mini-degree (early access)
Learn to code and make impressive games with JavaScript and Phaser. Create a huge portfolio of both mobile and desktop games.
Zenva Academy
How to make your action game more engaging with reload mechanics
We'll take a look at how various games use this mechanic to their advantage to make an experience more engaging and fun.
Matthias Zarzecki at Tuts+ Game Development
HTML5 platformer prototype inspired by iOS hit Yeah Bunny thanks to Phaser and Arcade physics – the STOP tile
A tile which simply stops the player. Which may sound useless if you have a four direction controller, but is quite important in an auto runner like this.
Emanuele Feronato's blog
GLSL: visualising 3D distance fields in 2D