— issue #223

Gamedev.js Weekly #223


Stardew Valley multiplayer could ‘be ready in about a month’
The long-awaited cooperative multiplayer mode is still on course to hit Stardew Valley soon, going by what creator Eric Barone has tapped out on the tweetosphere.
Alice O'Connor at Rock Paper Shotgun

Movie adaptations of video games are still terrible, why has no one cracked the code?
Games creators and writers give their theories on how an upcoming crop of adaptations could avoid the same pitfalls as Assassin’s Creed or World of Warcraft.
Keza MacDonald at The Guardian

Valve had to stop pretending it doesn’t own Steam’s data
Valve Software has announced this week that it is beefing up its security policies on its Steam PC gaming distribution service.
Jeff Grubb at VentureBeat

Former PlayStation chief talks about the next generation of consoles
Andrew House dodges specifics about PlayStation 5.
Colin Campbell at Polygon

In It To Minit: designing a world of one-minute adventures
Released earlier this month, Minit is a game in which you have just one minute to have an adventure.
Alex Wiltshire at Gamasutra


Creating mobile games with Phaser 3 and Cordova
We’ll use Phaser to make a simple game that can be built for iOS, Android, and Web.
Tobe Osakwe at Zenva's GameDev Academy

Build a HTML5 game like Knife Hit with Phaser 3 using only tweens and trigonometry
Throw the knives into the logs to break them. Slash the apples and unlock new knives. Each 5th stage is defended by a boss – beat them to get exclusive knives.
Emanuele Feronato's blog

Introduction to Progressive Web Apps with js13kPWA
This article provides an introduction to Progressive Web Apps (PWAs), discussing what they are, and the advantages they bring over regular web apps.
Andrzej Mazur and Chris Mills at MDN Web Docs


HTML5 Game Development Mini-Degree


The mountains


Painting dreams galaxy


One Hour One Life trailer

Unity at GDC: ECS for small things by Vlad Vukicevic


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