— issue #220

Gamedev.js Weekly #220

Articles

Epic Games releases $12 million worth of Paragon assets for free
This content is now available free of charge in the Unreal Engine Marketplace, where developers may download Paragon packs to use in their own UE4 projects.
Daniel Kayser at Unreal Engine blog

Star Wars Battlefront II loot box overhaul detailed
No more paid loot boxes or Star Cards, linear progression added.
Brian Crecente at Rolling Stone Glixel

Twitch Prime now includes a monthly bundle of games
Like it or not, subscription services are becoming a greater part of the gaming sphere with each passing month.
Dominic Tarason at Rock Paper Shotgun

Introducing Google Play Instant, a faster way to try apps and games
To help you discover new games or get to the ones you already love, we’ve redesigned our Google Play Games app.
Jonathan Karmel at Google blog

A goodbye letter to eSports
Intractable problems with the automated matchmaking systems generally ensure you are unlikely to have a great time in most of the matches you play.
Blair MacIntyre's blog

Tutorials

Build a HTML5 game like 2048 using the brand new Phaser 3.2.1
I tried to keep the Phaser 3 source code as much similar as possible to its Phaser 2 counterpart, for you to check both codes and compare them. See also adding spritesheets and swipe control.
Emanuele Feronato's blog

How to create a game with Phaser 3
The goal of this tutorial is to teach you the basics of this fantastic framework (version 3.x) by developing the Frogger type of game.
Pablo Farias Navarro at GameDev Academy

Resources

30GB+ of high-quality sound effects from Sonniss

Math-as-Code, a cheat-sheet for mathematical notation in code form

Demos

Wiggly squiggly

Red zone

Games

Unmatch

Hostile Shapes

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