The WebXR API opens the door to a new breed of cross-reality games
The web is unparalleled in its capacity to get VR games in front of end users, and get them playing, since it bypasses so much of the friction: distribution.
Amir Bozorgzadeh at VentureBeat
Six things you need to know about Messenger Games
Chatterbox Games' Adam Telfer explains the challenges and opportunities offered by platforms like Facebook Instant Games.
Adam Telfer at GamesIndustry
New Steam-style store coming from Kongregate
Kartridge targets small indies, social networking and exclusive deals.
Colin Campbell at Polygon
First sustainable Lego bricks will be launched in 2018
Botanical elements such as leaves, bushes and trees will be made from plant-based plastic sourced from sugarcane in the future and will appear in LEGO boxes already.
Bogdan Gherasim at Lego
inXile’s Brian Fargo and CCP’s Hilmar Pétursson explain how blockchain can change gaming as we know it
You might remember Robot Cache, the upcoming game distribution platform powered by blockchain technology that promised to lower publishing fees while allowing customers to resell their digital games.
Alessio Palumbo at Wccftech
Building an immersive game with A-Frame and low poly models
I’m going to show you how to build a simple but immersive game with A-Frame and models from the previous Sketchfab design challenge. See also part 2.
Josh Marinacci at Mozilla Hacks
A to Z guide to pathfinding with Easystar and Phaser 3
We’ll be using the great Easystar pathfinding library to compute paths for us in a basic Phaser 3 game.
Jerome Renaux at Dynetis Games
HTML5 2048 game made with Phaser updated to CE 2.10.1 with bug fixes, visual effect and most code rewritten
It seems I have to blog about “2048” game every two years.
Emanuele Feronato's blog
The Chameleon from Null Island
Mad World HTML5 MMORPG mood teaser
Women tech trailblazers: VR, game design and blockchain
Bruh.io - Battle Royale: Unsung Heroes