— issue #215

Gamedev.js Weekly #215


If esports are the sports of video games, this is the parkour
How video game speedruns challenge the notion of play and video games.
Rami Ismail at Rolling Stone's Glixel

UNICEF recruits gamers to mine cryptocurrency for Syrian kids
It hopes to appeal to young people's desire to do social good.
Mariella Moon at Engadget

Google’s “Yeti” is reportedly a gaming hardware, streaming service beast
According to The Information, Google has been working on this for the past two years.
Ron Amadeo at Ars Technica

Leaving CDProjekt RED, a first step in the dark – part 1
I am not going to tell you what you should or should not do. Instead, I will tell you what will happen if you make the same choices I made.
RyanP at My Startup Fails

Activision Blizzard made $4 billion on microtransactions last year
Microtransactions, including in-app purchases for mobile games, are booming at Activision Blizzard.
Eddie Makuch at GameSpot


Phaser 3 version of the HTML5 swipe controlled Sokoban game
It’s time to start to see what changed from Phaser 2 to Phaser 3 and how to build games with the new version.
Emanuele Feronato's blog

Phaser multiplayer game tutorial, part 6: room logic, max players, creating multiple games
You will be familiar with how the room system works in socket.io, and how to divide the games so that only a certain amount of players are playing in one game.
Jason Yang's blog


JS1k: the JavaScript code golfing competition


Phaser 3.0.0 released

Boardgame.io - state management and more for turn based games

Gimmevents - simple event tunnel for sending keyboard and mouse events from one browser to another


Epic Zen Garden

Blocky digital clock

CSS-only cube pack


Diamond Dasher

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