— issue #203

Gamedev.js Weekly #203

Articles

Belgium's Justice Minister calls for loot box ban in Europe
The country's Gaming Commission is continuing its investigation.
Andy Chalk at PC Gamer

Your first indie game failed? Here is what to do next
Let me guess, when you sum up the hours worked on your game and divide it by your total revenue it turned out you worked for $2.11 an hour for 4000 hours?
Chris Zukowski at Gamasutra

You won't believe how much money or time it will take to unlock all Star Wars Battlefront 2 content
Update: Microtransactions temporarily pulled from the game.
Cal Jeffrey at TechSpot

Why Clicker Heroes 2 is abandoning free-to-play
We had to choose one of two models: Paid upfront like traditional games, or free-to-play with a real-money shop like Clicker Heroes 1.
Fragsworth at Clicker Heroes 2

Rovio's share price falls 20% as user acquisition spend increases and profits drop
Rovio's share prices have fallen by 20% two months after its IPO following profits falling 70% due to increased user acquisition spending.
Ric Cowley at Pocket Gamer

Tutorials

zNumbers game level generator commented source code released
One of the most interesting features is the random level generator, which allows you to generate new levels and add them to the 10 levels of the original zNumbers game.
Emanuele Feronato's blog

Prototype of Tipsy Tower made in a couple of minutes with Construct 3
You simply have to stack blocks and build the highest stack possible, and besides being a fun minigame, it’s perfect for a tutorial series.
Emanuele Feronato's blog

Resources

Andrew Tidey's free 2D art assets for your games

Demos

Alone

Orange

Rocket

Games

Glitchbuster released on Steam

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