— issue #200

Gamedev.js Weekly #200

Articles

Scary times
Publishing free game assets, supporting events, setting up an open community and providing guidance to students are just some of the things I do on a daily basis.
Kenney at Medium

Study finds gamers have greater cognitive function and more grey matter
It turns out that gaming prowess is an indication of a better connected brain.
IFL Science

Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM
Anti-consumer measures are causing Windows PCs to display BSOD. Or maybe not? Ubisoft: AC Origins’ DRM on PC has no “perceptible effect” on game performance.
Carly Page at The Inquirer

Microsoft joins OpenXR, becoming a decisive backer in the open, royalty-free VR/AR standard
Khronos Group, the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks.
Scott Hayden at Road to VR

Who is investing in esports startups?
The esports market is huge, has intense user engagement and is growing at an astronomical rate.
Stephen Hays at Venture Beat

Jobs

Senior Front-End Developer at Goodboy Digital

Tutorials

Step by step guide to create Android native games in HTML5 with Cocoon.io and without Android Studio
As you may know, I used CocoonIO cloud services to convert my Ladderz HTML5 game into a native Android game. Time to write a step by step guide about this process.
Emanuele Feronato's blog

Class design in games: beyond RPGs
Classes are everywhere. Once the domain of RPGs, now class systems have been pushed into every type of game imaginable.
Darran Jamieson at Tuts+ Game Development

Using Ionic in PlayCanvas
Using the Ionic Framework PlayCanvas applications can deliver a great mobile-friendly UX with a minimal effort.
Playing in Canvas

Competitions

GitHub Game Off 2017 has started

Demos

Bit ocean

Interactive Conway's Game of Life

Pinball physics

Games

Rack'Em

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