— issue #20

Gamedev.js Weekly #20


Internet Explorer and Ubisoft Launch Assassin’s Creed Pirates for the Web with Babylon.js
Today, we’re excited to announce a new partnership with Ubisoft to launch the first ever Assassin’s Creed title on the modern web with HTML5, 3D WebGL graphics, and JavaScript.
Divya Kumar at Exploring IE

Bringing the Rubik's Cube to the next generation of problem solvers
As a designer, it's always humbling when you encounter a perfect piece of design.
Official Google Blog

Apple vs. Google: Fighting over the mobile gaming market?
The mobile gaming market is a lucrative one that has captured the eyes and attention of countless businesses around the world.
Neomobile's blog

Creating a Multiplayer Game with TogetherJS and CreateJS
Bubble Hell Duel is a multiplayer HTML5 dogfighting game. The object of the game is to dodge bubbles launched from your opponent while returning fire.
Lu Wang at Mozilla Hacks

16 ways to make your game for free
Development can be an expensive business. So to help you cut costs, we've put together a list of useful free tools.
Craig Chapple at Develop

Apple Embraces WebGL
It seems things might be about to change due to some exciting developments. Apple has just published the session schedule for WWDC 2014.
Will at PlayCanvas blog

Shipping Tappy Chicken - Unreal Engine 4 for HTML5
Tappy Chicken is out now, shipped simultaneously on iOS, Android, and HTML5. Available as a free, lightweight download, it’s the first Unreal Engine 4 game released on any of those platforms, and one of the first overall.
Michael Noland at Unreal Engine blog


How to Code HUD Cooldown Bars
HUD cooldown bars are visual elements in game that don't necessarily belong to the game's world, but are an indication for the player of a period of time during which she can or cannot perform an action.
Kyatric at Tuts+ Game Development

Frame-by-frame animation with HTML and JavaScript
Animations can make your project stand out from the crowd. Good animations enhance the user interface, make navigation feel smoother and offer a superior esthetic experience.
Bartek Drozdz at Flippin' Awesome


Game Engineer Extraordinaire at Weeby.co
Weeby.co Game Engineers love making games. They’ve been making games for years, whether on a mobile phone or a card table, on their own and just for themselves to play or at a major studio.


WarGame - Crowd simulation with Sea3D

A Gallery of chrome Experiments Based on the Rubik's Cube


Back to Candyland: Episode 1
HTML5 game with great animation, colours and elements.

Honda Fit Challenge created with Phaser

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