— issue #199

Gamedev.js Weekly #199


HTML5 HaxBall is here
The flash version and html5 versions will coexist until feature parity is reached.
Basro at HaxBall News

Facebook Messenger lets games monetize with purchases and ads
Facebook is finally giving developers a reason to build games for Messenger while also opening a new revenue stream for the chat app.
Josh Constine at TechCrunch

The power of games beyond entertainment
BAFTA Games Committee member Phil Stuart discusses the significance of the new Game Beyond Entertainment category and the profound social impact of games.

Engare review: the geometry of Islamic art becomes a treasure of a game
Delightful math-art puzzle game for adults and children alike.
Sam Machkovech at Ars Technica

Crafting a fun, varied combo system for brawler Deadbeat Heroes
You take control of a group of low-powered heroes whose only superpower is that they can steal abilities from the enemies they defeat.
Jack Yarwood at Gamasutra


Level generator for zNumbers HTML5 game is ready – prepare to play A LOT of levels
I decided to code a level generator, and it’s working quite good, I can even choose the difficulty of the level as well as its size.
Emanuele Feronato's blog

Color palettes using shaders
Learn how to transfer an existing shader from the Shadertoy library to PlayCanvas.
Playing in Canvas

Games look bad, part 1: HDR and tone mapping
This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result.
Promit's Ventspace


Game Off, GitHub's annual game jam returns in November


Animated skull

Hexatope - designing jewelry with hexagonal generative art


Kickin It

Dunk Balls

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