— issue #197

Gamedev.js Weekly #197


Niko Partners: Taiwan’s game market on path to $2.8 billion by 2021
That shows the potential of the small nation’s game business and the intensity of its fans.
Dean Takahashi at GamesBeat

Why video games cost so much to make
Games like Call of Duty and Grand Theft Auto cost hundreds of millions of dollars to make, which is tough to fathom — until you do the math.
Jason Schreier at Kotaku

Marvel’s controversial Secret Empire event is over. Was it worth it?
The crossover about a fascist Captain America’s government takeover comes to final end this week.
Kieran Shiach at Polygon

How to translate a game 1/3: the process
Translating a video game sounds simple enough. There are some words, you replace them with other words, and you have a translated game, right?
Rasmus Rasmussen dot com

Js13kGames 2017 post mortems
All post mortems from the games submitted to the js13kGames 2017 competition.
js13kGames at GitHub


HTML5 version of zNumbers game made with Phaser
You play in a 6×6 grid, filled with numbers from 1 to 4. Every tile with a number can be moved horizontally, vertically or diagonally. See also All original levels added.
Emanuele Feronato's blog

Animated outline shader in Unity WebGL
Having watched a lot of Dragon Ball Z and Saint Seiya episodes has sort of ingrained an idea in me of how a character should be powered up.
JavDev Coding

Recreating “Yoshi’s Island”
I’ll describe the trials and tribulations of going through the process of reproducing old game art.
Ben at Canvas Animations


Phaser, Cordova, Webpack (ES6) bootstrap/boilerplate project

Phaser Particle Editor


100th issue of Phaser World newsletter

Playniax Crashtest art


BoomBeach Base Builder


Pure CSS Connect 4


Color Flow

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