— issue #196

Gamedev.js Weekly #196

Articles

Web browser – a playground for creative minds
What do modern browsers offer to people who like to experiment and build things?
Matej Fandl at Mladý Pes

Elite: Dangerous players split on whether they should kill aliens
Last week, Elite: Dangerous’ mysterious aliens finally went on the offensive after months of poking and probing.
Nathan Grayson at Kotaku

How I got to 200 productive hours a month
As a former game designer, I organized my daily routines by applying the same behavioral psychology principles that are used to create video game experiences.
Ivan Mir at QotoQot

What's up with all these niche 'hardcore realism' games from Eastern Europe?
To the casual observer, these games are unforgiving and inaccessible, oftentimes requiring months of serious effort to begin to master their intricacies.
Jessica Famularo at Gamasutra

Mozilla awards over half a million to open source projects
$50,000 to Phaser, the open source HTML5 games engine, to allow them to complete the development of version 3.
Gervase Markham at The Mozilla Blog

Tutorials

Spinning stars or starfields and mechanics behind
I took on a challenge, and tried to make as short and simple pen as possible to showcase the technique.
Godje at Codepen

Bring your game characters to life with microtweens
Once you bought your graphic assets, you’ll often find yourself with an Adobe Illustrator file of a static image.
Emanuele Feronato's blog

Phaser multiplayer game tutorial part 3: storing game data in server, physics and collision
We’ll add some AgarIO mechanics into our game. We’ll give the bigger player the ability to eat a smaller player to become a bigger circle.
Jason Yang's blog

Resources

Space Game Kit - sprites, backgrounds, tilesets and GUI

Demos

Island SVG animation

Campfire

Games

Dot Snap Battle

VEmpire - The Kings of Darkness released on Steam

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