— issue #193

Gamedev.js Weekly #193


Korean game companies to expand user bases with HTML5-based games
Korean game companies are launching games based on HTML5, the next-generation web language standard one after another.
Michael Herh at Business Korea

Artificial intelligence uses less than two minutes of videogame footage to recreate game engine
Game studios and enthusiasts may soon have a new tool at their disposal to speed up game development and experiment with different styles of play.
Joshua Preston at Georgia Tech

Naive revenue chart for all games in the Indie genre released from 13/06/2017 to 13/08/2017 (since Steam Direct launch) by Steamspy
And please, please, read the assumptions on the right. It's important.
ddeng at Reddit

Brendan "Playerunknown" Greene's whirlwind year
Get inside the head of the man behind 2017’s most successful game.
Blake Hester at Polygon

Bike to school - the process
After the encouraging responses I received on last month's post, I decided to write another post documenting my process on this month's Creative Coding Club challenge.
Mariusz Dabrowski at Codepen


Polymer 3.0 Preview — building a mini card game
Webpack and Typescript are not necessarily in Polymer but that’s the tools I familiar with and I like Typescript(probably you should give it a try)!
Jecelyn Yeen at Medium

Build a working game of Tetris in Conway's Game of Life
Your task is to build a cellular automaton using the rules of Conway's game of life that will allow for the playing of a game of Tetris.
Joe Z. at Stack Exchange


All 254 entries from the js13kGames 2017 competition


Phaser Editor v1.4.2 released


Awesome newsletters for web developers and designers


Spread cards

⚡ Electric SVG loader ⚡

Browser crash



Space Blaze

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