— issue #191

Gamedev.js Weekly #191


We're afraid to play horror games, so we quit our jobs and made one
With no jump scares. It's called Darkwood, and it's our debut. Here’s our story.
Acid Wizard Studio at Imgur

How America's fastest-growing company turned video games into a $54 million cash cow
How did the company learn the skills to conquer? Countless hours of e-sports.
David Whitford at Inc

Here's the real, official plot of Half-Life 3 from former Valve writer Marc Laidlaw
"This is my final epistle."
Cade Onder at GameZone

465,000 patients need software updates for their hackable pacemakers
A painful reminder that a future where the internet is in every device — even the most critical one — can be disastrous.
Lorenzo Franceschi-Bicchierai at Motherboard

How the Data Implosion will trigger the Great Game Dev Correction
Every year or two I write a major prediction paper.
Ramin Shokrizade at Gamasutra


Hexagonal character movement using axial coordinates
It may require further and multiple reading to properly understand what is going on, but believe me, it is worth the effort.
Juwal Bose at Tuts+ Game Development

HTML5 to native Apple App Store and Android Google Play in one click with Cocoon.io
When you want to publish your HTML5 games on the most popular mobile stores, like Apple App Store or Google Play, you have two main choices: Ludei or Cordova.
Emanuele Feronato's blog


Announcing Open Jam, a game jam created with open source in mind


Crystal caves

SVG gradient wave generator


Copter Rescue

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