— issue #187

Gamedev.js Weekly #187


Build a game in 13kB or less with js13kGames
If you’ve got time August 13th - September 13th, challenge your l33t game development skills in js13kGames—a game jam for HTML5 game developers.
Lee Reilly at GitHub

A story about how I tried to get into game development and failed
The ability to write my own games was the reason why I started learning to program in the first place. And I believe many programmers had this motivation as well.
Vladimir Khorikov at Enterprise Craftsmanship

The surprising relationship between gamification and modern persuasion
If you’re like me, then being persuaded requires a scientific approach and concrete examples. And that’s exactly what this article does.
Akar Sumset at Smashing Magazine

Kickstarter and games – 2017 mid-year status update
Like last year, I did a mini-research on games on Kickstarter at the mid-year point.
Thomas Bidaux at Gamasutra

How a board game company defined video game ads for 20 years
How do you sell a game you don’t want to show?
Chris Sims at Polygon


HTML5 prototype of mobile hit Flipping Legend with top down view made with Phaser – adding holes
We are going to add deadly obstacles in front of our hero: holes. It’s quite simple: you walk over a hole, you die and the game restarts.
Emanuele Feronato's blog


Phaser 3.0.0 Alpha 2 release

Adobe alternatives: animation software

Orange Games' Phaser Ads plugin


Emoji train 🚂🚃🚃🚃🚃

CSS responsive house

Stochastic drum machine


Castle Siege


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