Introducing HumbleNet: a cross-platform networking library that works in the browser
HumbleNet started out as a project at Humble Bundle in 2015 to support an initiative to port peer-to-peer multiplayer games at first to asm.js and now to WebAssembly.
Edward Rudd and Andre Vrignaud at Mozilla Hacks
Balancing a closed economy in multiplayer games
From the first apprehensive steps of level 1 to the final bold strut of level 70, players are deeply woven into an economic system.
Kyle Speaker at Tuts+ Game Development
The Ronimo coding methodology
As a game programmer you need to build complex systems and just going with the flow isn't good enough.
Joost van Dongen at Gamasutra
GPU performance for game artists
Performance is everybody’s responsibility, no matter what your role.
FragmentBuffer's blog
Super Mario Odyssey ditches the ‘game over’ screen completely
It’s game over for game over.
Allegra Frank at Polygon
Game Designer at GameCode
Very young startup aiming to create a cutting-edge games for gambling slot machines.
HTML5 “Down the Mountain” prototype made with Phaser updated: adding a player character, recycling assets and getting rid of arrays
Another step in Down the Mountain series, introducing three new features.
Emanuele Feronato's blog
How to make Slither.io with Phaser: part 1 - introduction
You have probably marveled at its simplicity. The feeling of, "Why didn't I think of that?" hit me when I first played it. See also part 2 - Snake.
Loonride's blog
AirConsole 25K Game Dev Contest
Indie Dev Tools - shapes and text