— issue #18

Gamedev.js Weekly #18


Asm.js performance improvements in the latest version of Firefox make games fly
The latest version of Firefox which launched last week includes a major update in asm.js performance, which as we will see below is very important for things like games.
Alon Zakai at Mozilla Hacks

Protect, obfuscate and sitelock your HTML5 games and your JavaScript scripts with JScrambler
Protecting your hard work has always been a priority. In the making of your latest HTML5 game, you invested lots of hours in developing your JavaScript code.
Emanuele Feronato's blog

Using HTML for ingame GUIs
Upvoid Engine uses a Webkit-based GUI system, letting developers design GUIs in HTML.
Upvoid's blog

HTML5 Game Development Insights – my first printed book
So here it is: HTML5 Game Development Insights book printed by Apress was published a few days ago and is already available at Amazon.
Andrzej Mazur's blog

HTML5 Totem Destroyer fully working prototype using Phaser
You should remember some old posts about this topic, like the AS3 full Totem Destroyer prototype and the complete HTML5 Totem destroyer engine using PhysicsJS. Now it’s time to use Phaser to create the same thing.
Emanuele Feronato's blog


Integrating The Kongregate API In HTML5 Games
If you are using the GameMaker: Studio HTML5 module, you know that you will need to find a host server for your games so that people can then play them online.
Mark Alexander at YoYo Games

PaddleFox for Firefox OS in Construct 2
The more I use Construct 2, the more I am convinced that Scirra and Firefox OS make a great team-up for HTML5.
Bob Thulfram's blog

Scary Monster for Your Next FPS Game in Three.js With threex.md2character
Threex.md2character is a three.js game extension which provides a model of a monster.
Jerome Etienne at Learning Three.js

How to Make a Video Game in 48 Hours
Making a video game in 48 hours is tough. In fact, it’s one of the most gruelling mental challenges you can face.
Will at PlayCanvas


Mobile Game Engineer at Weeby.co
Weeby.co Game Engineers love making games. They’ve been making games for years, whether on a mobile phone or a card table, on their own just for themselves to play or at a major studio. We want people who know their JavaScript and who enjoy making polished, high-performance and fun casual games to be played by millions.


Back to Candyland: Episode 1
HTML5 game with great animation, colours and elements.

Skytte, a 2D shooter game right in your browser

CodeMonkey: HTML5 game that teaches computer programming


Diamond: Open source game engine for making connect three drop games


HTML5DevConf: Iker Jamardo "WebGL: is it a game changer for web based game development?"

© 2014 - 2024 Enclave Games | Privacy policy Contact