Bandai Namco and Drecom invest $2.1 million in new HTML5 mobile game studio BXD
Bandai Namco has partnered with Japan-based internet marketing and games developer to launch a new studio focused on developing HTML5 browser games for mobile.
Ric Cowley at Pocket Gamer
Closing Greenlight today, Steam Direct launches June 13
Right from the early days and throughout the life of Greenlight, we have been continually surprised by the hits coming through.
Alden at Steam Blog
A beginner’s guide to crafting video game cities
From the underwater, art deco wonders of Rapture to the oppressive urban environments of City 17, cities are far too common a setting in modern videogaming.
Konstantinos Dimopoulos at Gamasutra
Why iteration is the key to great WebVR games
Let’s take a closer look at the iterative approach taken by three pioneering studios that developed the first generation of WebVR games.
Amir-Esmaeil Bozorgzadeh at Venture Beat
Construct 3 now has multiple license plans to unlock all advanced features
The new version of Construct 3 engine is growing and having a lot of support from Scirra guys, with 23 new versions published since the initial release.
Emanuele Feronato's blog
Unknown games you should throw your wallet at during Summer Sale
As GOG Summer Sale has just started, here’s the list of hidden gems you might’ve overlooked until now.
Outstarwalker at Medium
CD Projekt Red faces extortion over Cyberpunk 2077
Witcher studio says it won't meet ransom demand to prevent release of early development documents.
Brendan Sinclair at Games Industry
“Mike Dangers” HTML5 game engine made with Phaser and Arcade physics – optimizing the code and making the game fair
Making a game fair is the top priority when you randomly generate levels.
Emanuele Feronato's blog
How to get a Phaser game (or any HTML game) on to Steam
I decided to use nw.js because it's super quick and simple.
Andy Howard's blog
Procedural Generation in Game Design book
Phaser 3 Labs section has been overhauled