Tips on making perfect stylized 3D
Jessi Ruselowski gave a couple of tips on modeling and texturing very unusual stylized cartoony 3d scenes.
Kirill Tokarev at 80 Level
“Mike Dangers” HTML5 game engine made with Phaser and Arcade physics – adding spikes, death and more features
Here we go with another step in the making of Mike Dangers.
Emanuele Feronato's blog
Processing game events with Amazon SQS, Node, and Rails
It seems like updating a player’s score should be a pretty simple thing to do, but in the world of multiplayer web games, I think it can be pretty challenging.
Space Pizzas blog
Evil Glitch (js13kGames 2016 winner) debuts on Steam
Glitchbuster on Steam Greenlight
Science-based games - a collaborative list
Sunny Land - pixel game art by Ansimuz