Full-game demo ad platform AppOnboard raises $4 million to expand operations
Playable ad firm AppOnboard has raised $4 million to continue to develop and expand its "full-fidelity" game demo platform.
Ric Cowley at Pocket Gamer
HTML5 game engine behind “Mike Dangers” made in a few lines of code with Phaser and ARCADE physics
All you have to do is climb your way to the sky, ladder after ladder, avoiding spikes, traps and monsters while collecting diamonds and idols. See also adding diamonds and real object pooling.
Emanuele Feronato's blog
Water breakdown
Here’s a breakdown of how I created the water surface shader for my current project. It was created using C++, OpenGL and GLSL, but it should be easy to bring over the same ideas to whichever engine you’re using.
Owen Deery at Fire-Face
Game objects and the scene graph - Indie Dev Tools
Here's what happens when an 18 year old buys a mainframe