— issue #175

Gamedev.js Weekly #175

Articles

How to survive as a solo dev for like a decade or so
I’ve been doing it for a decade! I wonder what MY advice is to survive as a Solo Dev beyond one or two games.
Size Five Games' blog

Exciting times for interactive animation
For years now I have been wanting to do more character animation and central to the kinds of characters I have in mind is the walk cycle.
Chris Gannon at Codepen

Nintendo at naptime: how to play video games after having a baby
In the maelstrom of new motherhood, doing something fun and familiar can be a huge stress reliever. And why shouldn’t that thing be gaming?
Keza MacDonald at The Guardian

Spil Games unveils first look at official game based on Luc Besson’s Valerian and the City of a Thousand Planets
The mobile game for visionary director’s highly-anticipated sci-fi movie has players and moviegoers excited.
SpilGames

How Gamee aims to launch its snackable, shareable HTML5 games everywhere at once
More light has been shed on HTML5 mobile gaming since the launch of Facebook Instant Games in November 2016.
Matt Suckley at PocketGamer

Tutorials

HTML5 prototype of iOS “Zhed” puzzle game with 10 playable levels made with Phaser
I tried to write the code following the same line of concept I used when I made the Construct 3 version.
Emanuele Feronato's blog

Kickstarter

Twin Dragons - a brand new game for the NES

Tools

MyGameBuilder - an online, JavaScript-based IDE to learn making games

Photopea - an online graphics editor

Demos

Xxy Oscilloscope

Stars (interactive)

The Glitcher

Games

BreakLock

Flood Escape

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