So you want to make games
Spending few years building games gave me a certain perspective I would like to share here. You may find it useful if you consider building games as your future career.
Krzysztof Szafranek's blog
Fan buys box of Blizzard stuff on eBay, finds StarCraft source code
Blizzard has rewarded the finder with a bunch of merchandise, a paid trip to BlizzCon and an invite out for drinks.
Alex Wawro at Gamasutra
Widen out: using your blog to attract new clients
Attracting future clients on autopilot—that’s the whole point of your website, right?
Dmitry Dragilev at A List Apart
Iconoclasts dev on finally finishing the game: 'I feel nothing'
But he loves watching other people play it.
Jonathan Holmes at Destructoid
Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D
Wolfenstein 3D came out exactly 25 years ago, on May 5th, 1992. Nothing was the same after that day.
Jon Irwin at Gamasutra
Sick Game Jam – the making of Flood Escape
We really wanted to participate in the Global Game Jam 2017 that was held in January – it was the first time with our baby girl Kasia, who was born a year ago.
Andrzej Mazur's blog
HTML5 fully working prototype of iOS “Zhed” puzzle game with 10 playable levels made with no code thanks to Construct 3
It’s an instant classic puzzle game based on a simple mechanic with no timers, no clocks, no stars and no tricks, just pure puzzles for you to enjoy.
Emanuele Feronato's blog
How to make a Zelda Fairy (part 1)
I've been asked by a few people if I could write a tutorial for my Zelda Fairy CSS animation. This is part 1 of the tutorial, which will cover how to code the fairy.
Ted McDonald at Codepen
Ariel Nehmad is creating Flare3D for JavaScript
Konterball - try ping pong in VR
Random 3D Landscape - camping trip