— issue #173

Gamedev.js Weekly #173


Staying true to the golden days of the videogame arcade in modern mobile gaming
The thrills of the new technology that provided hours of fun for us young gamer geeks was mesmerising.
Mark at Space Monsters

Hype driven development
Software development teams often make decisions about software architecture based on inaccurate opinions, social media, and in general on what is considered to be “hot”.
Marek Kirejczyk at Medium

How developers stop learning: rise of the expert beginner
Beyond the dead sea: when good software groups go bad.
Erik Dietrich at DaedTech

Warren Spector believes games 'need to be asking bigger questions'
Back in 2013, veteran game maker Warren Spector left the world of full-time game development to become an educator. Three years later, he came back.
Alex Wawro at Gamasutra

Should indies release their video games in a box?
There's still money to be made in the old physical games market.
Christopher Dring at GamesIndustryBiz


Phaser cars and trucks with P2
We will cover constraining wheels to the truck body, increasing wheel grip, and creating a bouncy chassis effect that is seen in many popular games today.

How to build your first multi-user virtual reality experience (on the web)
Using the WebVR standard and an awesome library called A-Frame, VR on the web is actually really easy and evolving rapidly.
Hayden Lee


Pipezania's source code

An open list of everything nice, curated for HTML5 Indie Game Developers


OpenLara - classic Tomb Raider open-source engine

Unreal Tournament's intro flyby




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