— issue #172

Gamedev.js Weekly #172


Making healing fun
Why is it that no one ever wants to be the healer? Is it even possible to make healing fun? Lets look a bit more into how healing works, and examine why things are like this.
Darran Jamieson at Tuts+ Game Development

The CRPG book project update 17 - the final preview
It’s finally here. I present you our fifth release, the 450-page preview of the CRPG Book.
CRPG book's blog

Making videogames the old-fashioned way — on a 52-hour train ride
This is Train Jam.
Julie Muncy at Wired

Tomb Runner jumps, dashes and slides its way on to Instant Games from Facebook
Spil Games announces Tomb Runner, a 3D adventure game for Instant Games.
SpilGames' blog

G2A rep roasted by developers during live Q&A
Controversial PC game key reseller has endured a PR nightmare in recent weeks.
Wesley Yin-Poole at Eurogamer

Mozilla, Microsoft rebuilding their browsers’ foundations without anyone noticing
Browsers are getting quietly rebuilt around us.
Peter Bright at Ars Technica


Using Tiled editor to create levels and import them as json data in your HTML5 swipe controlled Sokoban game made with Phaser
I encourage you to use Tiled to design levels for your games, no matter if tile-based games like Sokoban or platformers, shooters and so on, as long as they are 2D games.
Emanuele Feronato's blog

Handle mouse and touch input with the Pointer Events API
With more and more people using their mobile phones and tablets for web browsing, we as developers have to make sure that our web interfaces are fully accessible via touch.
Danny Markov at Tutorialzine


Phaser Editor v1.4.0 Preview released

Welcome TypeScript IDE for Phaser Editor

LoonPhysics - edit and export physics bodies for Phaser with ease


Three.js Saturn

Shadow art




Plate on a Stick

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