Should you bother with making your own game engine or graphics library? Just ask Kalvin
Many people have thought about making their own library or engine whether it be for game development, graphics, or some other personal project. Should you do it?
Firenibbler Studios
Xbox creators create
You all heard the news last week, right? That EVERYONE can now write "real" games for the XBox One? It's as easy as 1,2,3,4...
Greg Duncan at Channel 9
Sony PlayStation is hosting a summer camp for young girls interested in game dev
Girls Make Games will run the three-week event.
Charlie Hall at Polygon
Crosswalk 23 to be the last Crosswalk release
We believe Crosswalk has done its job and we can make a bigger impact focusing on other areas of the web platform.
Crosswalk Project Team
What's it like developing for the Switch? 9 indie studios weigh in
The consensus is that the Switch is “the least demanding Nintendo console” to develop for yet.
Chris Priestman at Gamasutra
HTML5 deck of cards management
The idea behind this new series of tutorials is based upon some concepts I have in mind for some easy card games. See also: 1024×1024 texture version.
Emanuele Feronato's blog
Getting started in WebGL, part 3: WebGL context and clear
In this article, we'll start working on our WebGL boilerplate code. See also: part 4: WebGL viewport and clipping.
Omar El Sayyed at Tuts+ Game Development
Javascript HTML5 Tech/Demos/Frameworks by Torsten Späte
Free Rider HD in the iOS App Store