— issue #159

Gamedev.js Weekly #159


How designers engineer luck into video games
The responsibilities and challenges of programmed luck.
Simon Parkin at Nautilus

Jobs for video game developers have dropped by 65% since 2014
However, searches for gaming jobs have remained relatively constant since 2014. Searches for “game developer” have even grown by 50%.
Indeed blog

How the Prison Architect developers broke the Geneva Conventions
And a tiny, five-pixel wide red cross is to blame.
Steven Messner at PC Gamer

Microsoft helps start-up games company build its audience and accelerate growth
“It just staggers me that start-ups aren’t falling over themselves to work with Microsoft. They’re missing a trick.”
Jonathan Aston at Microsoft UK blog

Meaning and choice, or how to design decisions that feel intimately difficult
As game designers we’re striving to fill our games with interesting choices.
Kuba Stokalski at Gamasutra


Commented source code of “Just Jump” HTML5 game – ready to be published on iOS and Android app stores
This version is optimized to run on any mobile device in landscape mode, and it will be published on iOS and Android app stores to show you the entire process.
Emanuele Feronato's blog

Basic 2D platformer physics, part 6: object vs. object collision response
We'll use the collision detection mechanism to build a simple but robust physical response between the objects.
Daniel Branicki at Tuts+ Gamedev


Global Game Jam 2017

AirConsole gamedev contest during GGJ


Nakama - distributed server for social and realtime games

GoPhaser - quick and easy web server using golang to test PhaserJS projects


Isometric Japanese castle

Li´l vikings


Bad Pad

We Become What We Behold

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