— issue #156

Gamedev.js Weekly #156


Phaser in 2016 and beyond
A look back at the news and numbers of Phaser in 2016, and what the New Year holds.
Richard Davey at Phaser

Monopoly's radical, anticapitalist, feminist origins
A brief history of Monopoly.
Andy Warner at The Nib

Developers describe their most memorable game moments of 2016
In a year full of great games, we all have one or two indelible gameplay moments that stand out for us.
Joel Couture at Gamasutra

Game developer Brianna Wu plans to run for Congress in 2018
Brianna Wu, a game developer who stood up for women facing harassment in the game industry, has decided to run for the U.S. House of Representatives.
Dean Takahashi at GamesBeat

How Miniclip took mobile by storm to rack up one billion downloads
Originally making its name in the browser space where it picked up tens of millions of users, Miniclip has successfully made the jump to mobile over the last few years.
Craig Chapple at Pocket Gamer


JavaScript / HTML5 Game Developer (m/f) @ SOFTGAMES, Berlin

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Fun with spells using Phaser
I’ve always love seeing spell effects in games, here’s an attempt to do a few ones.
David Ang's blog

How to draw charts using JavaScript and HTML5 Canvas
I will show you how to use JavaScript and the canvas as a means to display numerical information in the form of pie charts and doughnut charts.
John Negoita at Tuts+ Code


Out of Kontrol - input mapper Phaser plugin


Humble GameDev software bundle


Make a JavaScript drum kit in vanilla JavaScript

Making a modern version of Space Invaders using TypeScript



Shadows of Adam

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