— issue #151

Gamedev.js Weekly #151


Autumn of indie game markets
Ah, the fall. A time to reap what has been sown and contemplate the cycles of the seasons.
Daniel Cook at Lost Garden

WebGL texture compression made easy
PlayCanvas is excited to introduce easy texture compression, enabling you to build bigger and better WebGL apps.
Wil at PlayCanvas blog

The code I’m still ashamed of
If you write code for a living, there’s a chance that at some point in your career, someone will ask you to code something a little deceitful – if not outright unethical.
Bill Sourour at Free Code Camp

Free as in puppy — open sourcing your JavaScript code
Open Source is much more than making something available to the public. We will briefly look at the benefits of open sourcing your code and the pitfalls to avoid.
Christian Heilmann and Rita Zhang at Sitepoint

The financial reality of being indie and doing just okay
My game March of the Living was released and it can be tricky to make predictions so I don't know for sure what the picture will be on the game's first anniversary.
Dave Toulouse at Gamasutra


JavaScript / HTML5 Game Developer (m/f) @ SOFTGAMES, Berlin

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HTML5 Knightfall game engine powered by Phaser
We are going to create the same engine starting from the HTML5 Endless SameGame engine with object pooling made with Phaser.
Emanuele Feronato's blog

Create a simple game with Dot World Maker
We will show you how to create a simple game using one of the default content we offer.
Dot World Maker help


React memory game

Inside out DVD menu


Nikolay Nemshilov at SydJS: Genetic algorithms in JavaScript

Jake Birkett at GDC: How to survive in gamedev for eleven years without a hit


Lostcast 200


Retro Speed 2 - Hot Roads

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