— issue #150

Gamedev.js Weekly #150


You should only compete with one person: yourself
This perspective is what people mean by healthy competition.
Herbert Lui at Medium

TANX takes WebGL gaming to a new level
We’ve added a brand new level. We’ve moved away from the ‘TRON’ style graphics and adopted a more realistic style. Beautiful, I hope you’ll agree.
Will at PlayCanvas blog

Zachtronics' Shenzhen I/O is a game for people who code games
Zachtronics launched the Early Access version of Shenzhen I/O, a game about running away to China to join an electronics company, design circuits, and write code.
Alex Wawro at Gamasutra

Meet the guy making arcade cabinets for indie games
Kleback hand-builds arcade cabinets for New York’s flourishing indie multiplayer scene and is working toward carving out a space for indie arcades in New York City.
Cecilia D'Anastasio at Kotaku

Why it’s so hard to make a video game
For most of their lifespan, video games look like grey boxes and compromises.
Tina Amini at Waypoint


JavaScript / HTML5 Game Developer (m/f) @ SOFTGAMES, Berlin


BLACK FRIDAY on Zenva Academy!
Access +100 online courses starting at $5 during November.

HTML5 Bejeweled engine + Phaser array utilities = rotating bejeweled
Today I am going to show you how to merge the Match 3 Bejeweled HTML5 prototype I made a couple of months ago with the feature which allows to rotate a matrix.
Emanuele Feronato's blog

Implementing game control mechanisms: unconventional controls
Having different control mechanisms in your game helps reach broader audiences. We will explore various unconventional ways to control your web game, some more unconventional than others.
MDN Games


The Complete Virtual Reality Game Development Course - last Early Birds spots left


Codemurai - free mobile app to learn programming, including a course on Phaser, get it from Google Play or App Store

JavaScript-centric links listing on procedural content generation


Quick, Draw - neural network that recognizes doodles

Inund - colorful contemplative game made with Three.js for Procjam


Tasty Treat Puzzle

Patent Quest

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