— issue #144

Gamedev.js Weekly #144


Telegram gaming platform 1.0
We are launching a bot-powered Gaming Platform on Telegram. That’s right: you can now use bots to play games in your chats, complete with graphics and sound.
Telegram blog

Why is selling good games so hard?
Different indie devs getting similar results might come to different conclusions and it's really hard to get people to read between the lines to see the real picture.
Dave Toulouse at Gamasutra

How a Washington-based clinic treats video game addiction
Learn what goes on at the reSTART Center for Technology Sustainability.
Blake Hester at Polygon

Video game voice actors push for standardized contracts
The deal gives actors residuals for popular indie games and protects them from "vocal stress".
Steve Dent at Engadget

Fifth year of js13kGames – the 2016 edition post-mortem
We have 127 success stories this year – that’s the number of entries submitted in 2016.
Andrzej Mazur's blog


HTML5 SameGame engine powered by Phaser
SameGame is played on a rectangular field, typically initially filled with four or five kinds of blocks placed at random.
Emanuele Feronato's blog

Particles.js: control particle count and shape
I will cover in detail all the aspects of Particles.js that deal with the physical appearance of particles. Also check out the next part: Motion and interaction.
Monty Shokeen at Tuts+ Code


Kenney Komplete collection


CSS 3D prototypes

Zero Element: Cube


Writing a Tetris game in JavaScript - from scratch in 50 minutes

How to make a simple HTML5 game in 4 years - 5 minute lightning talk


Tiny Thor

Aerial Dogfight

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