— issue #142

Gamedev.js Weekly #142


Interview with Celsius Online
Celsius Online is an experimented company based in Paris that have put out several astounding HTML5 games that really push the limits of the technology
Imanol Martin at Cocoon blog

The Making of Lemmings
How DMA Design created a classic, and what happened next.
Rich Stanton at Read-Only Memory

I have written 50+ monthly income reports. Here's why you should too.
I want to talk about income reports, and why you should consider publishing your own.
True Valhalla at Reddit

Machine learning's next trick is generating videos from photos
MIT researchers create neural net to 'predict' what happens next in stills.
James Vincent at The Verge

Superhot: "It was about adventure, not just rational choices"
Finding success with limited resources means embracing risk to become "essentially different," says Piotr Iwanicki.
Matthew Handrahan at Games Industry


Create the HTML5 engine behind iOS hit Memdot with Phaser
Some colored circles enter the stage in a fancy way. The the stage fades out to a random color and circles disappear. Part 2: a game prototype.
Emanuele Feronato's blog

Introducing React Game Kit
React Game Kit is Formidable’s newest release, written by the one and only Ken Wheeler. Today we are going to learn how to make a 2d platformer game with ReactJS.
Emma Brillhart at Formidable


js13kGames 2016 Community Awards announced


WhitestormJS, a framework for 3D web apps built with Three.js

Ejecta 2.1 released


Create procedural endless runner in Phaser with TypeScript eBook

20+ great sites to get game assets for indie developers


Rotating square

SVG particle trails


Super Treasure Arena

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