— issue #135

Gamedev.js Weekly #135


PlayCanvas versus Unity WebGL
A question we get asked a lot is “How does PlayCanvas compare to Unity’s WebGL export?”. So let’s examine this in a blog post.
Will at PlayCanvas blog

The elusive power of video games for education
Educators interested in using video games for educational purposes should be aware of the considerable difficulties in developing a fun and engaging game.
Celia Hodent at Gamasutra

Building 42 games within a year — insane game development
We were asked to build 42 games as part of the O Brasil Inteiro Joga project, a website for Google Zoo.
Mark Knol at Medium

Should esports be in the Olympics?
We talk with experts who think it might be possible one day.
Patrick Stafford at Polygon

Seeing bugs and issues continue to roll in and being mentally unable to address them has led to feelings of failure and depression.
Tim Wood at Medium


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Mastermind game in React and ECMAScript 6
I will walk you through a Mastermind game I built to show some of the most fundamental ideas behind the React library, ECMAScript 6 specification and Webpack bundler.
Zosia Korcz's blog

The benefits of texture atlases, and how multi-texture support will help all our games
I'm very pleased to announce that we dropped the first release of multi-texturing support into the Phaser dev branch today.
Richard Davey at Phaser News

Adapting the Dungeon Raid engine to create a iOS hit “Dots” prototype
One of the best things you can do when you’re into game design or into programming more in general, is to reuse your code, as much as you can.
Emanuele Feronato's blog


Meatly Jam


Ga - the world's tiniest, cutest and funnest game engine

SlickUI - lightweight Phaser UI plugin


The Game about Games - Computerphile

Mobile Heroes: Amazon's Mike Hines gets serious about the numbers



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