GamePix and HandyGames team up
GamePix and HandyGames team up to port hard & mid-core HTML5 games on the web.
GamePix
Dad Quest is the dad-based action game you've been waiting for
Now that I've seen the Steam Greenlight trailer for Dad Quest, I'm forced to face a terrible truth: I've been doing it wrong this whole time.
Justin McElroy at Polygon
Google is launching an indie gaming festival in September
Google is hoping to lure more indie game developers to its platforms with an upcoming festival in San Francisco.
Andrew Webster at The Verge
ADD and Game Dev (part I): making games when you struggle with a hyper-mind
My brain feels like the Millennium Falcon - always threatening to rattle itself apart as I blast my way through a vast hyperspace of to-do lists on any given day.
Nathan Meunier at Gamasutra
What happens after an indie game fails on Steam
Brigador took five years to create. On Steam, it has a 94 percent positive rating. Despite all that, it flopped.
Nathan Grayson at Kotaku
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HTML5 Down The Mountain game prototype made with Phaser – making hops more realistic
So we are going to use a Bezier curve to give the tween a fake idea of an isometric jump.
Emanuele Feronato's blog
Making levels with the Super Mario World method: skill themes, part 2
I'm going to look at the final two skill themes: the preservation of momentum theme and the intercepts theme.
Patrick Holleman at Tuts+ Game Development
Tiny-Canvas, a lightweight minimal implementation with WebGL backend
js13kGames competition template powered by Gulp and Rollup.js
Hands-on Webinar - Phaser tutorial at the Crater.io JavaScript Mobile Conference 2016
A brief history of video game controllers