— issue #131

Gamedev.js Weekly #131

Articles

The case against native engines
We have always strongly believed this is not necessary, and not even in the interests of our users due to the inevitable consequences of such a shift.
Ashley Gullen at Scirra's blog

The first 24 hours - Kickstarter and Steam Greenlight and trying to build a community
We’ve tried our best as indie devs to market our game to the best of our abilities.
Gregory Curran at Gamasutra

Unity releases experimental 2D development tools
Preview gives devs early access to 9-splice sprites, 2D tile map, sprite masks and more.
James Batchelor at Develop

Best ways to market your indie game
I will be talking about the different phases that almost every project goes through and how to best execute them for your game.
Firenibbler's blog

The design origins of drifting in Mario Kart
I soon learned that if I followed the rules of physics faithfully, the controls didn’t feel like a game at all.
Bryant Francis at Gamasutra

3 growth tactics that top grossing games swear by
Was there ever time when you sat back and wondered how on earth were some games in the market so popular? And how much they were monetizing from their users?
Vanhishikha Bhargava at GetSocial

Tutorials

Pre-Order Advanced Game Development with Phaser (Multiplayer games included)
Become a Black Belt Phaser developer and create advanced games. It's that next-level training that will take you from intermediate to pro.
Zenva Academy

Match 3 Bejeweled HTML5 prototype made with Phaser – detecting combos
Reward matches of four jewels by removing the entire row or column, and to reward match of five jewels by removing all jewels with the same color as matched jewels.
Emanuele Feronato's blog

Front-End challenge accepted: CSS 3D cube
I want to share my experience of using CSS 3D effects for the first time in a real project and to inspire you to take on challenges.
Anna Selezniova at Smashing Magazine

Resources

GamepadMicro library for the Gamepad API

Memory management reference

Demos

Procedural ink smudge

Z-buffer 3D algorithm in slow motion

A Single Div: a CSS drawing project

Games

Guardlands

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