— issue #129

Gamedev.js Weekly #129


A first look at the Arcade Physics 2 API for Lazer
I asked Felipe to put together something describing the work he's been doing on the Arcade Physics 2 API, and this is what he wrote.
Richard Davey at Phaser News

G2A sold $450k worth of our games
With the abundance of game keys spread through bundles, odds are you'd want to sell off keys for games you don't really want, and make a few bucks when doing so.
Alex Nichiporchik at Gamasutra

Which platform to choose for your next mobile game?
Explore several game engines and frameworks, highlighting some of the key advantages each of them offers.
James Tyner at Tuts+ Mobile Development

Part-time game development and life balance
The following includes details on how I have been able to achieve a reasonably successful balance of part-time game development, working full-time, studying a part-time Masters degree, being a husband and being a father of 3 young children.
Ben Thumbs at Blue Thumbs Gaming

Why no one wants to hear about the game you just finished making
Let me state the obvious: it’s tough marketing a game!
Nick Hester at IndieWatch

How to take advantage of textures in the vertex shader
What textures allow you to do is to store an incredible amount of data that is easily retrievable by the GPU.
Tequila Works at Gamasutra


Control your HTML5 game character like in vvvvvv mobile game with Construct2 – adding more directions
It was almost exactly two years ago when I blogged about controlling your HTML5 game character like in vvvvvv mobile game with Construct2.
Emanuele Feronato's blog

HTML5 racing game with Phaser
I want to explain the entry in Phaser with the help of a racing game, we will create. The whole source code is available at the end of this post.
Daniel Wuggenig at Anexia blog

Match 3 Bejeweled HTML5 prototype made with Phaser – suggesting moves
When you create a Match 3 game, a very important feature to help unskilled players or to introduce some kind of tutorial is to suggest a possible move.
Emanuele Feronato's blog


Phaser 2.5.0 released

Pixel art animation and drawing web app powered by ReactJS


Neon hexagon-forming particles

Shader clouds


Enhance HTML5 game sound with Dolby Audio

Make a game with Ember by Matt McKenna

Why make non-commercial games? When to do it commercially?



© 2014 - 2024 Enclave Games | Privacy policy Contact