How to choose the best publisher for your mobile game – part 1
The goal is to provide fellow developers an actionable framework with which they can pursue and evaluate the suitability of different publishers on their business case.
Jukka Hilvonen's blog
Top developers can have a life outside coding
We, as an industry, are going to a dangerous place when we don't just expect, but require people to keep working after work.
Belén Albeza's blog
Me, My Dinosaur, and our failed Kickstarter: a crowdfunding post-mortem
Let’s not mince words: our recent Kickstarter campaign to fund the puzzle-platforming adventure game Me And My Dinosaur was a failure.
Andrew-David Jahchan at Gamasutra
Mosh Pit Simulator
I’m proud to announce, that my next game, Mosh Pit Simulator is coming to VR in 2016.
Sos Sosowski's blog
How technology hijacks people’s minds — from a magician and Google’s design ethicist
When using technology, we often focus optimistically on all the things it does for us. But I want to show you where it might do the opposite.
Tristan Harris at Medium
Basics of building 3D games on the Web
You might think that 3D games are harder to develop than 2D because of the extra dimension you have to take into account, but it’s easier than you think.
Andrzej Mazur at Mozilla Hacks
Easily add Google’s DoubleClick ads in your HTML5 games with a little Phaser plugin
If you plan to add ads, it can be quite a pain since there isn’t that much information around the web about HTML5 content and ads.
Emanuele Feronato's blog
GLSL Shaders and WebGL
Shaders use GLSL, a special OpenGL shading language with syntax similar to C, which is executed directly by the graphics pipeline. There are two types — Vertex Shaders and Fragment Shaders.
MDN Games
Cryengine from Crytek is open sourced