Best performance tips and tricks for your HTML5 Canvas games
I will go over some tips and tricks for improving the performance of rendering to the canvas, and debunk some myths about getting a higher FPS.
Firenibbler's blog
Why so many smart people aren’t happy
It’s a paradox: shouldn’t the most accomplished be well equipped to make choices that maximize life satisfaction?
Joe Pinsker at The Atlantic
How big a deal is it to get featured by Apple? This big
Mobile game developers are used to hearing that being featured by Apple offers a big boost to their downloads and, ultimately, to their success. But how big?
Christian Nutt at Gamasutra
Space Pirate Trainer studio on what VR devs can learn from Max Payne and Galaga
Space Pirate Trainer takes some of gaming’s most revolutionary mechanics and uses them to push the next generation of VR forwards.
Matthew Jarvis at Develop
Zynga now worth less than its own office building
After a long spate of difficulties with its product strategy and business model, the gaming company Zynga is now worth less than the office building in which it resides.
Halting Problem at Medium
Senior game programmer at PlayCanvas
Looking for a top flight game programmer to lead an exciting WebGL game project.
Freelance JavaScript game and app devs at Photon Storm
Looking to bolster the team of freelancers with some new devs.
Create a HTML5 level select screen controlled by swipe – new features: bug fixes and animation when selecting locked levels
I wanted to add a new feature to make level thumbnails shake if the player selects a locked level.
Emanuele Feronato's blog
Super Pacman - Superpowers game development series #5
Learn creative development while revisiting video game history.
Michael Seyne at GitBook
Understanding HTML5 sprite animation with Phaser
While I can’t teach you how to create woderful sprite animations I can show you how to manage animations in your HTML5 games with Phaser.
Emanuele Feronato's blog
Pixi Tile Utilities with full support for isometric maps
Phaser Editor v1.1.3 is available
Smoke using perlin noise, tone maps, and blending