— issue #117

Gamedev.js Weekly #117


New ‘machine unlearning’ technique deletes unwanted data
Machine learning systems are becoming ubiquitous, but what about false or damaging information about you (and others) that these systems have learned?
Kurzweil Accelerating Intelligence

Crowdfunding Failure
How Failure failed on Kickstarter - a breakdown of our failings and what we have learnt from our failures.
Justin French at Made With Unity

3 years of managing the Guns of Icarus community
3 years ago we didn’t think we would still have the privilege of updating and support the game today.
Howard Tsao at Gamasutra

The secret life of a games programmer: I’ve lived my dream and it came up short
‘Passion’ meant working six days a week –16-hour days. I still play games, but having seen the inside of the sausage factory they’ll never be the same again.
Anonymous at The Guardian

Cardboard Dungeon devlog #4
Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of virtual reality development.
Christopher Waite at Bytesize Adventures

Now's the time to get into VR - but be realistic about its returns, says Palmer Luckey
So the commercial launch, of course, is coming up. What's going through your mind right now as far as any kind of anxiety or expectations?
Kris Graft at Gamasutra

Write code that is easy to delete, not easy to extend
“Every line of code is written without reason, maintained out of weakness, and deleted by chance” Jean-Paul Sartre’s Programming in ANSI C.
Tef at Programming Is Terrible


HTML5 prototype of “Pop the Lock” iOS blockbuster using Phaser – step 2
In first step we saw the basics of ball placement and bar movement, now it’s time to improve the prototype adding game mechanics.
Emanuele Feronato's blog

Diving into procedural content generation, with WorldEngine
Instead of manually writing different levels, defining where walls are or where monsters are hidden, you could use an algorithm to generate that for you.
Federico Tomassetti and Bret Curtis at Smashing Magazine

Run a HTML5 games portal the quick and easy way with Best Arcade Script
You can create your own games portal and earn with in-site ads just like most websites do.
Emanuele Feronato's blog


Three.js text animation

Canvas light explosion


Legend of Canvas - Rich McLaughlin at Fluent 2016

SNES Code Injection - Flappy Bird in Super Mario World


IndieWolverine's game dev podcasts list


Screeps - MMO strategy sandbox game for programmers

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