Cardboard Dungeon devlog #4
Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of virtual reality development.
Christopher Waite at Bytesize Adventures
Now's the time to get into VR - but be realistic about its returns, says Palmer Luckey
So the commercial launch, of course, is coming up. What's going through your mind right now as far as any kind of anxiety or expectations?
Kris Graft at Gamasutra
Write code that is easy to delete, not easy to extend
“Every line of code is written without reason, maintained out of weakness, and deleted by chance” Jean-Paul Sartre’s Programming in ANSI C.
Tef at Programming Is Terrible
HTML5 prototype of “Pop the Lock” iOS blockbuster using Phaser – step 2
In first step we saw the basics of ball placement and bar movement, now it’s time to improve the prototype adding game mechanics.
Emanuele Feronato's blog
Diving into procedural content generation, with WorldEngine
Instead of manually writing different levels, defining where walls are or where monsters are hidden, you could use an algorithm to generate that for you.
Federico Tomassetti and Bret Curtis at Smashing Magazine
Run a HTML5 games portal the quick and easy way with Best Arcade Script
You can create your own games portal and earn with in-site ads just like most websites do.
Emanuele Feronato's blog
Legend of Canvas - Rich McLaughlin at Fluent 2016
SNES Code Injection - Flappy Bird in Super Mario World
IndieWolverine's game dev podcasts list
Screeps - MMO strategy sandbox game for programmers