— issue #109

Gamedev.js Weekly #109

Articles

Commandos: Behind Enemy Lines – recreating the classic 2.5D real time tactics game in the browser
After my last game recreation project, Command and Conquer in HTML5, I was looking for a new and bigger challenge.
Aditya Ravi Shankar's blog

Barbie's getting a new look and a new job — as a game developer
Among the new dolls revealed as part of Barbie's 2016 offerings is one dedicated to her chosen career of the year: game developer.
Allegra Frank at Polygon

In a huge breakthrough, Google’s AI beats a top player at the game of Go
Machines have topped the best humans at most games held up as measures of human intellect, including chess, Scrabble, Othello, even Jeopardy.
Cade Metz at Wired

What do you mean, losing is fun?
The slogan "Losing is fun!" is most commonly used in connection to the genre of roguelike games, and specifically popular within the Dwarf Fortress community.
Fabian Fischer at Gamasutra

HTML5 game development video series
Do you want to develop a game? Here’s an introductory video series to get you started on HTML 5 game development!
Belén Albeza at Mozilla Hacks

Ant Simulator canceled after team spends the money on booze and strippers
The main developer of Ant Simulator, Eric Tereshinski, announced the cancellation of the game and his resignation after he found out that his business partners have spent the money on booze and strippers.
Silviu Stahie at Softpedia

Tutorials

Creation of a HTML5 character selection screen like the one in Crossy Road iOS smash hit with Phaser
I am showing you how to create a character selection screen. And I’ll also include a bounce effect when the map reaches its edges.
Emanuele Feronato's blog

Game Design by example - how to make a great 2D platformer
Here's a very basic HTML5 platformer that is quite boring to play. In this article we will see how to improve this game, step by step, to make it better.
Thomas Palef's blog

Create a HTML5 level select screen controlled by swipe without actually checking for swipes
Having a handy and nice looking level selection screen is a big feature if your game has levels. Be sure to check the second part: actually selecting a level.
Emanuele Feronato's blog

Building up a basic demo with the PlayCanvas engine
Built for modern browsers, PlayCanvas is a fully-featured 3D game engine with an impressive list of features — let's see some in action.
MDN Games

Competitions

AirConsole HTML5 Game Contest 2016 - win up to 1500 USD

Win a free copy of Master Spy with MelonJS

Tools

Timbre.js - JavaScript library for objective sound programming

Ejecta 2.0

Phaser kinetic scrolling plugin

HTML5 909 rhythm composer

Demos

SVG animated drum kit

Web Speech Demo: change the background color with speech

Games

Ritual Duel

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