— issue #105

Gamedev.js Weekly #105

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.


The Super Mario World method: using evolutions and expansions
I’m going to talk about how to use the primary types of challenges, evolutions, and expansions.
Patrick Holleman at Tuts+ Game Development

4 ways to make money with HTML5 games
After I got some emails and comments I thought that it’s time to share my experiences about making money with HTML5 games.
TD2TL's blog

The top 10 game developers of 2015
It's once again time for Gamasutra's Top 10 Developers of the year - and selecting the final 10 was as tough as ever.
Staff at Gamasutra

Developers: tell me about this game
Serious mobile game player Kristen Rutherford toured Casual Connect San Francisco looking for great new games. She made some awesome discoveries.
Scott Johnston at Spil Games

Productivity tip – the 5 minute mindset
I want to briefly talk about the ‘5 minute mindset’ and how it can help you achieve your goals for the new year.
True Valhalla's blog

The DeanBeat: 10 predictions for the game industry in 2016
The video game business is unpredictable. But if you can predict the trends with a reasonable degree of accuracy, your company can gain a big advantage.
Dean Takahashi at GamesBeat

Building games for Firefox OS TV
Panasonic offers a variety of Firefox OS-powered TVs — I’ll outline how developing HTML5 games for huge television screens differs from the smartphone approach.
Andrzej Mazur at Mozilla Hacks


CLOCKS – The Game HTML5 prototype step 2: how to select starting clock
It’s time to add another feature to the game: randomly selecting the starting clock. Also check out the Step 3: actually playing the game.
Emanuele Feronato's blog

Using WebGL2 for pixel perfect sprites and multi fragment outputs for color picking
Enter WebGL 2.0: A subset of OpenGL ES 3.0 that allows several nifty approaches to 2D sprite management, and that unleashes powers that were only available to native applications until now.
John Villar at Vicious Robot Rodent

How to build Minesweeper using Angular 2 and Immutable.js
After watching Christian Johansen's talk on Immutable JavaScript I thought it would be really cool to port his ReactJS version of Minesweeper to Angular 2.
Jurgen Van de Moere's blog


PlayCanvas WebGL runtime for Spine animation tool

Phaser helper for the typewriter effect

Make 8-bit art


BB-8 3D demo

Bricks game as shader


Twin Condition

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