Mistakes you might want to avoid for your game
One can learn from others and avoid making the same mistakes. This also applies to crafting a new game.
Scott Johnston at Spil Games
Revisiting Firefox’s DevTools
If you do any kind of development for the web, then you know how important tools are, and you like finding tools that make your life easier.
Patrick Brosset at Smashing Magazine
Game developers share their New Year's resolutions
As 2015 winds down, we find ourselves reflecting on the highlights of the past year and planning for the year ahead.
Staff at Gamasutra
Making a game while recovering from cancer
Developer Sam Coster tells the story of making adventure game Crashlands while battling cancer.
Sam Coster at Polygon
A* pathfinding for 2D grid-based platformers: ledge grabbing
We'll introduce a new mechanic to the character: ledge grabbing. We'll also make appropriate changes to both the pathfinding algorithm and the bot AI, so they can make use of the improved mobility.
Daniel Branicki at Tuts+ Game Development
Create a HTML5 game like iOS hit “CLOCKS – The Game” using Phaser and Arcade physics
It’s an one button game where you have to destroy all clocks on the stage by hitting them with a ball which is fired from clocks’ hand.
Emanuele Feronato's blog
How do I create real-time hair for games?
CG pro Tom Parker shows you how to create believable hair using ZBrush, Maya, Photoshop and Marmoset Toolbag 2.
Steve Holmes at 3D Artist
To 3D and beyond: WebGL and WebVR for fun and profit - JSConfUY 2015
Must-watch speech salutes game developers - The Game Awards 2015