— issue #104

Gamedev.js Weekly #104

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.


A look back at the news and numbers of Phaser in 2015, and what the New Year holds
Let's have a quick recap of 2015, picking out a few highlights along the way, and mix with a good dollop of what 2016 will bring.
Richard Davey at Phaser News

How to create a mobile game on the cheap
Game Development using Phaser, Cordova, and Intel XDK - a guide that helps anyone, with software development experience, get started creating their first mobile game.
David Kaplan at Medium

Test your icon
We were quite surprised to see that the update had no positive effect on the download rate. Quite the opposite actually, we noted a substantial decline.
Karol Drzymala at Gamasutra

Mistakes you might want to avoid for your game
One can learn from others and avoid making the same mistakes. This also applies to crafting a new game.
Scott Johnston at Spil Games

Revisiting Firefox’s DevTools
If you do any kind of development for the web, then you know how important tools are, and you like finding tools that make your life easier.
Patrick Brosset at Smashing Magazine

Game developers share their New Year's resolutions
As 2015 winds down, we find ourselves reflecting on the highlights of the past year and planning for the year ahead.
Staff at Gamasutra

Making a game while recovering from cancer
Developer Sam Coster tells the story of making adventure game Crashlands while battling cancer.
Sam Coster at Polygon


A* pathfinding for 2D grid-based platformers: ledge grabbing
We'll introduce a new mechanic to the character: ledge grabbing. We'll also make appropriate changes to both the pathfinding algorithm and the bot AI, so they can make use of the improved mobility.
Daniel Branicki at Tuts+ Game Development

Create a HTML5 game like iOS hit “CLOCKS – The Game” using Phaser and Arcade physics
It’s an one button game where you have to destroy all clocks on the stage by hitting them with a ball which is fired from clocks’ hand.
Emanuele Feronato's blog

How do I create real-time hair for games?
CG pro Tom Parker shows you how to create believable hair using ZBrush, Maya, Photoshop and Marmoset Toolbag 2.
Steve Holmes at 3D Artist


Hangover Game Jam


Enclave Phaser Template

Bokosan editor


Cheatsheets for Phaser v2.4.4

Free parallax backgrounds


To 3D and beyond: WebGL and WebVR for fun and profit - JSConfUY 2015

Must-watch speech salutes game developers - The Game Awards 2015


Treasure Hunter

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